Well I agree on the conceptual angle being difficult for a person who has been blind all their life, sinse even though black is an absense of colour, that absense is only made noticeable by the presence of something to be! absent in the first place from a tehcnical standpoint.

However, one interesting representational point to bare in mind is that black also carries with it a certain atmosphere and tone. For example, a pitch dark closet (wherein you might find a grue), is frightening to a sighted person not merely on the logical level that it might! contain something, but on a rather more instinctive level as well.

that! sort of atmosphere and mood may indeed be represented quite accurately in ambient or atmospheric sound. For example, in shades of doom there are those small boxes which are only about two by two. In one of those boxes, you don't hear any echo, everything is flat, and there is no background sound at all. lets say a developer then introduced a character breathing sound effect, muffled by the small inclosed space and lack of echoes. I've heard this sort of tactic used very effectively in a number of more horror style doctor who audio dramas, and it works exeptionally well, because it is based on conjuring the same mood that a pitch dark closet would, that of claustrophobia and the sense that something might be waiting to spring.

Likewise, my audio scanner suggestion. if a player had an audio scanner picking up large amounts of emptiness where in other sections it picked up many objects, well that gives an effective feeling of black, and if used in an atmospheric sense could well provoke the same reaction.

take that scene for instance in the aliens films when the marines walk into the reactor silo main hall, and are in the center of a huge black room, with their motion trackers pointing out alien movement but not seeing anything in their actual area because the aliens on the cieling above.

I could imagine a similar thing done in audio. Imagine a scene in shades of doom where you walked into a very huge hallway, then suddenly got a proximity alert, of something getting closer and closer but could hear no actual noise, then suddenly bam! mutants everywhere!

This is of course leaving aside descriptions of synaesthesia or of music representing certain colours, though that would be another avinue to explore.

Beware the grue!

dark.

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to