Hi charles.

A person looking into outer space would see blackness intersperced with a lot of very small lights, that is stars, ---- accept that for me owing to the badness of my remaining vision I've only ever seen stars a couple of times because it has to be very clear, (indeed once was up in the alps), though that did make it quite a profound experience.

Portraying the emptiness of space in audio is a good question.

What occurs to me is that playing a game like smugglers 5 or core exiless, if your playing with sound you don't really see the background of the game, just the various places in your star system which you can travel to, thus you don't particularly get an idea of how empty space is.

the best way that occurs to me would be a full scanning system ala something like lone wolf which emphasizes the fact that there is literally nothing in your immediate area, indeed you could have it scan for distant stars and be told the precise distance in game terms.

So imagine a space game similar to lone wolf where you had a mission to fly from earth to alpha centori, a comparatvely short distance in steller terms only 5 light years, but one which would take considderable time, and then other stars even further distant.

imagine for instance that your ship flue at a real time speed, a quarter of a light year a minute. Well it'd be 20 minutes to alpha centori, but if you selected other distant targits with your scanners you would be told a really! long journey time, for instance trying to travel to andromeda would take close to 20 hours!


this could be further expanded by having jump gates around the system which would obviously cut your journey times, and also introducing some objects and stars so distant that you would take literally years to get there.

Of course, even this isn't perfect sinse any sort of real simulation of even light speed travel would make the game ridiculous in it's travel time, but given the massive distances of space that is what occurs to me.

another method, and one which is a little more viseral, might be to include some very, very very! faint blips on an audio scanner, perhaps just at the edge of hearing to represent stars, though whether you could get a scanning blip faint enough to still be audible and yet be so background I'm not sure.

Beware the grue!

Dark.

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