I must admit ibrahim, my own interest in standard, puzzle style if sort of fell of when I found 5 out of every 6 games I played ended in either a guess the verb situation when I'm trying to do something simple like put a book on a table and being told "I don't know how to put" or a puzzle who's solution is so dam illogical there's not really a way of guessing it.

"Oh, so I should've unlocked the door by playing the whistle to make a bird lay an egg, smashing the flint statue then rubbing the peaces together to make sparks, which I use to light the twigs on fire then fry the gg, then use the grease to oil the lock, then break the broach to get the pin from the back and use that pin to break the lock" Oh, how silly of me not to guess!

I found this with many of the infocom titles myself, not to mention a large proportion of if written sinse, which was always a real shame especially when the game itself had great writing and a setting. Thus, personally i'd never recommend if when your in a bad mood since I found it more frustrating than anything else much of the time :d.

These days I'm far more a fan of games which limit the parza and objects such as Eamon, so that you can still have puzzles, but less illogical ones, and ones that you can find the answer to by just progressing.


I also very much enjoy gamebooks like the choiceofgames or chronicles of arborell ones for exactly the same reason, not to mention of course enjoying rpg mechanics in games like kerkerkruip as well.

Beware the Grue!

Dark.

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