Hi Ibrahim.
well it's probably a matter of opinion, and I won't deny I've played some
really good if, I just found myself the parza mechanic and much of the
puzzles to frustrate mee more than intreague since when I want to explore
more of the world and find out what is happening I'm stopped with a "I don't
know how to put" type of puzzle I tend to give up or use a walkthru which
sort of ruins the point much of the time, which again is why i prefer
limited parza games to full on if, ---- especially if.
Then there is of course the fact that often rpg mechanics can add a little
more to a game in the matter of rewards and sets of action, provided the
mechanics work well of course, though that is something the if community
don't seem to particularly agree on, indeed any if title I've seen with
mechanics, even a partiuclarly well put together one like kerkerkruip tends
to get ignored by players of if.
Beware the Grue!
Dark.
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