Hi Ibrahim.

I can't recall all the text adventures I got stuck on, but some included heroes, the tad's game see of night (both of which had lovely settings), the first unculian undventure title (again, lovely writing but annoying puzzles), Also alien abduction, and spider and web and shade by andrew plotkin. There are probably others too, not to mention Zork 1, Hitchhikers' guide and Arthur, the infocom titles I spend most time with, (again, lovely writing especially in hhg, but just bloody frustrating!)..

I even got stuck on glowgrass, which an introductory artical I read on if said was supposed to be an easy intro game, ----- as I said, me and parza puzzles don't mix!

As to some of my favourites, well those tend to be the ones I completed :d.

Pretty much anything by Paul Obrian, but especially his game lash and his earth and sky series, Dreamhold by andrew plotkin (an intro to if game but one with lovely writing), and the game Babel who's author I temporarily forget.

Probably my single favourite if title ever! and what for me is pretty much the pinacle as far as parza based if is concerned is the game worlds apart by Suzanne Briton. An absolutely wonderfull game where all the puzzles and challenges came entirely from understanding the very alien world and taking in information, which is just the sort of challenge I appreciate, and none were illogical! Quite ironically this was also a game that got severely hammered in the spag review, so obviously myself and the if community disagree :D.

to be perfectly honest these days as Tom said I'd prefer something with a little more of a strict challenge and writing, not to mention good mechanics and stats where those help the game, indeed the if I have played most recently have been rpgs written in if languages such as wumpus 2000 and kerkkerkruip.

Beware the grue!

Dark.

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