I can explain a couple of them. The riposte is because of the way
the new damage type was written in, and I can confirm that it's
there. The gambling merchant game is because of the wheel
strings, mushz is trying to trigger on strings that only
partially match. I haven't scene the error with identify, but I
don't use shortID. I've also noted that the xp bar trackingn is
broken, it plays the sound every time you get xp. The only one of
these I could possibly help you with is riposte, and even that
would be slightly iffy. Personally, I'd recommend not upgrading
from a stable version until this gets fixed. I have one I could
upload, but I'd need to talk you through a few things, as I've
heavily modified some code.
----- Original Message -----
From: "Sarah Haake" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Thu, 14 Feb 2013 22:26:51 +0100
Subject: [Audyssey] Errors in new MushZ version
Hi,
has anyone of you gotten tons of runtime errors with the new
mushZ version
too? I get them when using the riposte skill in battle, when
identifying
equipment, when playing the new gambling merchant game and in
other places
which I can't really point out, it seems random at times.
This makes the game rather difficult to play. For one, I keep
getting random
chatter from NVDA about these errors and miss important things in
battle,
and besides I get no stats on items because on some error which
happens when
identifying.
I sent this to the list to see if others have these problems too,
and since
I know that Oriol is here too, he might as well get this report
this way.
Best regards
Sarah
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