I can explain a couple of them. The riposte is because of the way the new damage type was written in, and I can confirm that it's there. The gambling merchant game is because of the wheel strings, mushz is trying to trigger on strings that only partially match. I haven't scene the error with identify, but I don't use shortID. I've also noted that the xp bar trackingn is broken, it plays the sound every time you get xp. The only one of these I could possibly help you with is riposte, and even that would be slightly iffy. Personally, I'd recommend not upgrading from a stable version until this gets fixed. I have one I could upload, but I'd need to talk you through a few things, as I've heavily modified some code.

----- Original Message -----
From: "Sarah Haake" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Thu, 14 Feb 2013 22:26:51 +0100
Subject: [Audyssey] Errors in new MushZ version

Hi,

has anyone of you gotten tons of runtime errors with the new mushZ version too? I get them when using the riposte skill in battle, when identifying equipment, when playing the new gambling merchant game and in other places
which I can't really point out, it seems random at times.
This makes the game rather difficult to play. For one, I keep getting random chatter from NVDA about these errors and miss important things in battle, and besides I get no stats on items because on some error which happens when
identifying.

I sent this to the list to see if others have these problems too, and since I know that Oriol is here too, he might as well get this report this way.

Best regards
Sarah


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