Again, if you'd like me to try and help you stabilize the version I have, contact xorg ongame. As of now I should be on for a little (5:15 eastern time) I can also try and help you fix some of the code in the new version, though that would take a while, and you need to know a little about programming/finding files etc.

----- Original Message -----
From: "Shadow Dragon" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Thu, 14 Feb 2013 14:56:43 -0700
Subject: Re: [Audyssey] Errors in new MushZ version

Yeah, have definitely gotten these. I think that code needs to be more thoroughly tested before being released to the public, especially with
glaringly obvious bugs like these slipping into updates.

There's also a bug that keeps turning off the Castfail config setting.

--------------------------------------------------
From: "Sarah Haake" <[email protected]
Sent: Thursday, February 14, 2013 02:26 PM
To: "Gamers Discussion list" <[email protected]
Subject: [Audyssey] Errors in new MushZ version

Hi,

has anyone of you gotten tons of runtime errors with the new mushZ version too? I get them when using the riposte skill in battle, when identifying equipment, when playing the new gambling merchant game and in other places
which I can't really point out, it seems random at times.
This makes the game rather difficult to play. For one, I keep getting random chatter from NVDA about these errors and miss important things in battle, and besides I get no stats on items because on some error which
happens when identifying.

I sent this to the list to see if others have these problems too, and since I know that Oriol is here too, he might as well get this report this
way.

Best regards
Sarah


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