Again, if you'd like me to try and help you stabilize the version
I have, contact xorg ongame. As of now I should be on for a
little (5:15 eastern time) I can also try and help you fix some
of the code in the new version, though that would take a while,
and you need to know a little about programming/finding files
etc.
----- Original Message -----
From: "Shadow Dragon" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Thu, 14 Feb 2013 14:56:43 -0700
Subject: Re: [Audyssey] Errors in new MushZ version
Yeah, have definitely gotten these. I think that code needs to be
more
thoroughly tested before being released to the public, especially
with
glaringly obvious bugs like these slipping into updates.
There's also a bug that keeps turning off the Castfail config
setting.
--------------------------------------------------
From: "Sarah Haake" <[email protected]
Sent: Thursday, February 14, 2013 02:26 PM
To: "Gamers Discussion list" <[email protected]
Subject: [Audyssey] Errors in new MushZ version
Hi,
has anyone of you gotten tons of runtime errors with the new
mushZ version
too? I get them when using the riposte skill in battle, when
identifying
equipment, when playing the new gambling merchant game and in
other places
which I can't really point out, it seems random at times.
This makes the game rather difficult to play. For one, I keep
getting
random chatter from NVDA about these errors and miss important
things in
battle, and besides I get no stats on items because on some
error which
happens when identifying.
I sent this to the list to see if others have these problems
too, and
since I know that Oriol is here too, he might as well get this
report this
way.
Best regards
Sarah
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