Hi Peter, http://www.xs4all.nl/~ljh4timm/downloads/pcb-OpenGL-screenshot4.png
Gives a better view (the other side of the board. Silk is indeed on top of mask as it should be. Kind regards, Bert Timmerman. On Sun, 2008-06-15 at 17:54 +0100, Peter Clifton wrote: > On Sun, 2008-06-15 at 18:30 +0200, Bert Timmerman wrote: > > Hi Peter and all, > > > > Now if we could only print the silk on top of the mask and not > > underneath it, this OpenGl version would be really bling bling :) > > > > Look at: > > > > http://www.xs4all.nl/~ljh4timm/downloads/pcb-OpenGL-screenshot3.png > > Thanks for the testing. I wasn't even aware mask drawing worked! (It > used GDK clipping contexts which I just cut out for the OpenGL stuff) > > In my testing it appears that the mask is drawn inverted. Given the > translucent mask effect appears to work visually, I will attempt to fix > this when I get a chance. > > > Would it be an idea to modify this patch into a OpenGL-HID version ? > > I don't want to split a new HID out to share a large proportion of the > GTK HID code. I had wondered about a compile-time option to switch the > renderer for the HID. > > If it works, the OpenGL rendering might be useful for the Lesstif HID > too (given suitable code to setup the GL context). If that is true, we > may have to figure out a better place to share the code between the > HIDs. > _______________________________________________ geda-dev mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-dev
