[snip]
> There is some concern over performance calculating distances to all  
> objects within a complex or text object.  On my test machine, I did  
> not notice any performance problems with the algorithm searching  
> through all objects on the page, including all the objects within  
> those objects.  (1.6 GHz Celeron Laptop)  The initial bounding box  
> test in this patch  should improve O(n).

I'm curious to hear if anybody notices this performance difference.

> 
> Some may not like the new "feel" of the selection mechanism.  For  
> instance, to select a component, the user must click on an actual  
> object of the component (line, box, text, etc...) to select it.   
> Clicking in the middle of the component where no object exists will  
> not work.  Some may prefer this mechanism, such as engineers that put  
> text in the middle of their components, like "BOOT EEPROM," or "BANK  
> 0," etc...

I noticed this as well, but I don't think it is too much of a problem
(different yes, but I got used to it).  Time will tell. 

One change I would like to see though, if a circle or rectangle are filled
(either full or hatch), clicking anywhere inside should select that object.
Right now you have to click on the edge of a filled shape to select it and 
that is kind of odd.

Thanks,
-Ales



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