On Aug 26, 2008, at 5:01 AM, Ales Hvezda wrote:

>
> [snip]
>> There is some concern over performance calculating distances to all
>> objects within a complex or text object.  On my test machine, I did
>> not notice any performance problems with the algorithm searching
>> through all objects on the page, including all the objects within
>> those objects.  (1.6 GHz Celeron Laptop)  The initial bounding box
>> test in this patch  should improve O(n).
>
> I'm curious to hear if anybody notices this performance difference.
>
>>
>> Some may not like the new "feel" of the selection mechanism.  For
>> instance, to select a component, the user must click on an actual
>> object of the component (line, box, text, etc...) to select it.
>> Clicking in the middle of the component where no object exists will
>> not work.  Some may prefer this mechanism, such as engineers that put
>> text in the middle of their components, like "BOOT EEPROM," or "BANK
>> 0," etc...
>
> I noticed this as well, but I don't think it is too much of a problem
> (different yes, but I got used to it).  Time will tell.
>
> One change I would like to see though, if a circle or rectangle are  
> filled
> (either full or hatch), clicking anywhere inside should select that  
> object.
> Right now you have to click on the edge of a filled shape to select  
> it and
> that is kind of odd.

This would be an easy modification.  I'll can do it fairly quickly.

> Thanks,
> -Ales

Cheers,
Ed




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