> Also, I've been prodding some stuff with polygons. I noticed rendering
> benchmarks spent a lot of time in the no holes polygon dicer.

Yup.

> I've changed things such that polygons can take the "CLEARLINE"
> flag, ("j" on the keyboard bindings), to change if a polygon clears
> other polygons or not. In the case where it clears, filled rendering
> is disabled, it just renders an outline, and that polygon plows
> holes in any other it touches.

I.e. this can be used to make holes in the ground plane?

> I HATE the fact everything but the big chunk disspears..

You know about the MorphPolygon() action, right?

> -  for (g = 0; g < MAX_LAYER + 1; g++)
> +  for (g = 0; g < MAX_LAYER; g++)

This change is correct, thanks!


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