On Wed, 2008-10-01 at 21:42 -0700, Ben Jackson wrote:
> On Thu, Oct 02, 2008 at 04:42:00AM +0100, Peter Clifton wrote:
> > Also, I've been prodding some stuff with polygons. I noticed rendering
> > benchmarks spent a lot of time in the no holes polygon dicer. Since I
> > pan around my board a fair bit,
> 
> What really speeds that up is thin-draw-poly mode.

Good point, I don't use that very often.

> Ever since I made selection through thin-drawn polys work, I much
> prefer it.  The point of the plane is that it's everywhere -- you
> don't need to be constantly reminded, nor is it great to have all the
> other layers obscured.

I'm rendering with OpenGL, and its translucent - so doesn't bother me ;)

I'm also not working with the luxury of >2 layers, so there are loads of
places where my polygons are cleared away - and it isn't as immediately
obvious that they still reach certain areas with thin-draw-poly. I know
the connectivity check catches it, but it isn't quite the same.

This said.. perhaps I should be using ground tracking more (with the
CLEARPOLY flag reset), to ensure I always think more carefully about
where the ground returns are on these 2 layer boards. Only problem then,
is that you have to make sure not to mess up the thermals.

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)



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