On Thu, Oct 02, 2008 at 04:42:00AM +0100, Peter Clifton wrote: > Also, I've been prodding some stuff with polygons. I noticed rendering > benchmarks spent a lot of time in the no holes polygon dicer. Since I > pan around my board a fair bit,
What really speeds that up is thin-draw-poly mode. Ever since I made selection through thin-drawn polys work, I much prefer it. The point of the plane is that it's everywhere -- you don't need to be constantly reminded, nor is it great to have all the other layers obscured. -- Ben Jackson AD7GD <[EMAIL PROTECTED]> http://www.ben.com/ _______________________________________________ geda-dev mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-dev
