On Wed, Oct 01, 2008 at 11:48:05PM -0400, DJ Delorie wrote:
> 
> > Also, I've been prodding some stuff with polygons. I noticed rendering
> > benchmarks spent a lot of time in the no holes polygon dicer.
> 
> Yup.
> 
> > I've changed things such that polygons can take the "CLEARLINE"
> > flag, ("j" on the keyboard bindings), to change if a polygon clears
> > other polygons or not. In the case where it clears, filled rendering
> > is disabled, it just renders an outline, and that polygon plows
> > holes in any other it touches.
> 
> I.e. this can be used to make holes in the ground plane?

I think so, and it may be very useful for my high frequency
boards with coplanar where I used coplanar waveguide structures.
(If would be even handier if I could draw this kind of polygon
on the silkscreen layer).

        Regards,
        Gabriel


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