Quoting "Matthias Neuenhofer" <[email protected]>:


set the default to TRIANGLES and maximum number of vertices the geometry shader will be emitting to 1

ok, i just updated the [glsl_program] to use triangles by default and set the default number of vertices to the maximum available. (everything settable of course)

so at least i was able to run a primitive geometry shader within Gem...

fgamsdr
IOhannes

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