wow,
cooooool!
thanks a lot for fixing that.
i'm sure i'll like the geometry shader.
but for now, i can't compile Gem.
it's certainly obvious, but after svn update, make clean, ./configure and make, i've got this error :
nus...@nusmuk:~/pd/Gem/src$ make
make -C Base
make[1]: entrant dans le répertoire « /home/nusmuk/pd/Gem/src/Base »
g++ -c @ARCH_FLAGS@ -g -O2 -fPIC -freg-struct-return -O3 -falign-loops=32
-falign-functions=32 -falign-jumps=32 -funroll-loops -ffast-math -mmmx
-I/usr/include/lqt -I/usr/include/lqt -I/usr/include/avifile-0.7
-I/usr/include/FTGL -I/usr/include/freetype2 -I.. -I/usr/include/FTGL
-I/usr/include/freetype2 GemBase.cpp -o ../Objects/GemBase.o
g++: @ARCH_FLAGS@ : Aucun fichier ou dossier de ce type
make[1]: *** [GemBase.o] Erreur 1
make[1]: quittant le répertoire « /home/nusmuk/pd/Gem/src/Base »
make: *** [Base] Erreur 2
could you help me fixing that one?
what is the primitive geometry shader you where able to run? thee one i send to
the list or an other one?
thanks
Cyrille
[email protected] a écrit :
Quoting "Matthias Neuenhofer" <[email protected]>:
set the default to TRIANGLES and maximum number of vertices the
geometry shader will be emitting to 1
ok, i just updated the [glsl_program] to use triangles by default and
set the default number of vertices to the maximum available. (everything
settable of course)
so at least i was able to run a primitive geometry shader within Gem...
fgamsdr
IOhannes
----------------------------------------------------------------
This message was sent using IMP, the Internet Messaging Program.
------------------------------------------------------------------------
_______________________________________________
GEM-dev mailing list
[email protected]
http://lists.puredata.info/listinfo/gem-dev
_______________________________________________
GEM-dev mailing list
[email protected]
http://lists.puredata.info/listinfo/gem-dev