wow, cooooool!

thanks a lot for fixing that.
i'm sure i'll like the geometry shader.

but for now, i can't compile Gem.
it's certainly obvious, but after svn update, make clean, ./configure and make, i've got this error :
nus...@nusmuk:~/pd/Gem/src$ make
make -C Base make[1]: entrant dans le répertoire « /home/nusmuk/pd/Gem/src/Base »
g++ -c   @ARCH_FLAGS@ -g -O2 -fPIC -freg-struct-return -O3 -falign-loops=32 
-falign-functions=32 -falign-jumps=32 -funroll-loops -ffast-math -mmmx  
-I/usr/include/lqt   -I/usr/include/lqt   -I/usr/include/avifile-0.7       
-I/usr/include/FTGL -I/usr/include/freetype2   -I..  -I/usr/include/FTGL 
-I/usr/include/freetype2  GemBase.cpp -o ../Objects/GemBase.o
g++: @ARCH_FLAGS@ : Aucun fichier ou dossier de ce type
make[1]: *** [GemBase.o] Erreur 1
make[1]: quittant le répertoire « /home/nusmuk/pd/Gem/src/Base »
make: *** [Base] Erreur 2

could you help me fixing that one?

what is the primitive geometry shader you where able to run? thee one i send to 
the list or an other one?

thanks
Cyrille



[email protected] a écrit :
Quoting "Matthias Neuenhofer" <[email protected]>:


set the default to TRIANGLES and maximum number of vertices the geometry shader will be emitting to 1

ok, i just updated the [glsl_program] to use triangles by default and set the default number of vertices to the maximum available. (everything settable of course)

so at least i was able to run a primitive geometry shader within Gem...

fgamsdr
IOhannes

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