cyrille henry wrote:


i try anything i can think of, but i did never change the drawing behaviour : it work with cube in draw quad or draw triangles mode, but no line.

funny, because that is the order of working examples i had:
- first i ported the vertex-drawing code from the http://cirl.missouri.edu/gpu/glsl_lessons/glsl_geometry_shader/ to gemGL
 glBegin(GL_LINES);glVertex2i(gw/2,0);glVertex2i(gw/2,gh);glEnd();
- because the line was so boring, i then used [triangle] in "line" mode
- only finally i used "fill"

so it actually was opposite to what you experience.
mabye i introduced some problems when i defaulted to "triangles" (mainly because that's the major default mode in Gem)


did you find a good resource to explain all of this?

no, but i didn't even search. probably matthias's mail points to some good ressources.


so
[read shader.geom(
followed by a
[geometry_type GL_LINE_STRIP GL_LINES, read shader.geom(
should work fine

do [read shader.geom( mean [open shader.geom(?
[geometry_type GL_LINE_STRIP GL_LINES( should be send to glsl program, while [open shader.geom( to glsl_geometry.

or did i misunderstand something?

ouch, ouch, Ctrl-Z
of course my stupid little message boxes should be followed by something like...

|
[route read       ]
|                 |
[symbol]          |
[open $1(         |
|                 |
[glsl_geometry]   |
                  |
+-----------------+
|
[glsl_program]


sorry for the confusion...

mgfadr
IOhannes

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