ok, thanks
it now compile.

but i still have the same problem trying to run the shader : i've got invalid operation message at every frame.

could you post the patch that worked?
or make it an official Gem example?
or have you already done it?


thanks
Cyrille


IOhannes m zmölnig a écrit :
cyrille henry wrote:
wow, cooooool!

g++: @ARCH_FLAGS@ : Aucun fichier ou dossier de ce type

could you help me fixing that one?

run ./autogen.sh (which runs aclocal and autoconf); i have removed the implicit calling of aclocal and autoconf from the Makefile (as i think these created more problems than fixed)



what is the primitive geometry shader you where able to run? thee one i send to the list or an other one?


yep, i used these (though i actually found them myself :-))

fgma.sdr#
IOhannes

thanks
Cyrille



[email protected] a écrit :
Quoting "Matthias Neuenhofer" <[email protected]>:


set the default to TRIANGLES and maximum number of vertices the geometry shader will be emitting to 1

ok, i just updated the [glsl_program] to use triangles by default and set the default number of vertices to the maximum available. (everything settable of course)

so at least i was able to run a primitive geometry shader within Gem...

fgamsdr
IOhannes

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