Jack You could try a shader that does edge detection and above a certain threshold apply a simple blur. That should give some sort of AA. A more complex version could adjust the blur based on how strong the edge is.
Chris On Tue, Jan 25, 2011 at 6:34 PM, Jack <[email protected]> wrote: > I know, this is not a specific GEM problem. > I would like to get the render (started with only geos) from the > [gemframebuffer] anti-aliased. And I was wondering if someone has worked > on a shader to get this effect and if this person would like to share > his shader or to help in development ? > Thanx. > ++ > > Jack > > > > > _______________________________________________ > GEM-dev mailing list > [email protected] > http://lists.puredata.info/listinfo/gem-dev > >
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