hello,
for AA in a FB, i also have good result rendering 4 time the same pimitive with
alpha and displaced by 1/2 pixel in each direction.
Cyrille
Le 28/01/2011 01:11, Jack a écrit :
Thanx Chris and Cyrille, i will take a look on these two possibilities.
I have found this link :
http://people.csail.mit.edu/ericchan/articles/prefilter/
I will try later if i can understood.
++
Jack
Le jeudi 27 janvier 2011 à 17:59 +0100, cyrille henry a écrit :
hello,
you can also try to render into a frambuffer with size 2n+1.
rendering this texture should performe a simple AA.
c
Le 27/01/2011 14:03, chris clepper a écrit :
Jack
You could try a shader that does edge detection and above a certain threshold
apply a simple blur. That should give some sort of AA. A more complex version
could adjust the blur based on how strong the edge is.
Chris
On Tue, Jan 25, 2011 at 6:34 PM, Jack<[email protected]<mailto:[email protected]>>
wrote:
I know, this is not a specific GEM problem.
I would like to get the render (started with only geos) from the
[gemframebuffer] anti-aliased. And I was wondering if someone has worked
on a shader to get this effect and if this person would like to share
his shader or to help in development ?
Thanx.
++
Jack
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