hello, you can also try to render into a frambuffer with size 2n+1. rendering this texture should performe a simple AA.
c Le 27/01/2011 14:03, chris clepper a écrit :
Jack You could try a shader that does edge detection and above a certain threshold apply a simple blur. That should give some sort of AA. A more complex version could adjust the blur based on how strong the edge is. Chris On Tue, Jan 25, 2011 at 6:34 PM, Jack <[email protected] <mailto:[email protected]>> wrote: I know, this is not a specific GEM problem. I would like to get the render (started with only geos) from the [gemframebuffer] anti-aliased. And I was wondering if someone has worked on a shader to get this effect and if this person would like to share his shader or to help in development ? Thanx. ++ Jack _______________________________________________ GEM-dev mailing list [email protected] <mailto:[email protected]> http://lists.puredata.info/listinfo/gem-dev _______________________________________________ GEM-dev mailing list [email protected] http://lists.puredata.info/listinfo/gem-dev
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