hello,

you can also try to render into a frambuffer with size 2n+1.
rendering this texture should performe a simple AA.

c

Le 27/01/2011 14:03, chris clepper a écrit :
Jack

You could try a shader that does edge detection and above a certain threshold 
apply a simple blur.  That should give some sort of AA.  A more complex version 
could adjust the blur based on how strong the edge is.

Chris

On Tue, Jan 25, 2011 at 6:34 PM, Jack <[email protected] <mailto:[email protected]>> 
wrote:

    I know, this is not a specific GEM problem.
    I would like to get the render (started with only geos) from the
    [gemframebuffer] anti-aliased. And I was wondering if someone has worked
    on a shader to get this effect and if this person would like to share
    his shader or to help in development ?
    Thanx.
    ++

    Jack




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