Thanx Chris and Cyrille, i will take a look on these two possibilities. I have found this link : http://people.csail.mit.edu/ericchan/articles/prefilter/ I will try later if i can understood. ++
Jack Le jeudi 27 janvier 2011 à 17:59 +0100, cyrille henry a écrit : > hello, > > you can also try to render into a frambuffer with size 2n+1. > rendering this texture should performe a simple AA. > > c > > Le 27/01/2011 14:03, chris clepper a écrit : > > Jack > > > > You could try a shader that does edge detection and above a certain > > threshold apply a simple blur. That should give some sort of AA. A more > > complex version could adjust the blur based on how strong the edge is. > > > > Chris > > > > On Tue, Jan 25, 2011 at 6:34 PM, Jack <[email protected] > > <mailto:[email protected]>> wrote: > > > > I know, this is not a specific GEM problem. > > I would like to get the render (started with only geos) from the > > [gemframebuffer] anti-aliased. And I was wondering if someone has worked > > on a shader to get this effect and if this person would like to share > > his shader or to help in development ? > > Thanx. > > ++ > > > > Jack > > > > > > > > > > _______________________________________________ > > GEM-dev mailing list > > [email protected] <mailto:[email protected]> > > http://lists.puredata.info/listinfo/gem-dev > > > > > > > > > > _______________________________________________ > > GEM-dev mailing list > > [email protected] > > http://lists.puredata.info/listinfo/gem-dev > > _______________________________________________ > GEM-dev mailing list > [email protected] > http://lists.puredata.info/listinfo/gem-dev
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