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Le 24/06/2014 14:12, IOhannes m zmoelnig via GEM-dev a écrit : > > the alternative is to make filmGMERLIN and imageMAGICK work. > (both should be (almost?) working). I have installed imageMagick (with homebrew) It compiles and link if I compile the 64bits version of gem (the lib in brew is 64bits) the version i have is: Version: ImageMagick 6.8.8-9 Q16 x86_64 2014-03-23 http://www.imagemagick.org However if I use pix_image in Gem it says it loads the image but the square stays white. I am sure I use magick plugin because I've removed all the other gem_image*.so and Gem says: GEM: image loading support: magick GEM: image saving support: magick How can I do to debug that? ps: using Pd-0.45.4-64bits > > however, i would very much prefer to have *native* plugins available > as well (e.g. using AV-kit) - simply because it is what most people > will expect. > > > > Must it be written in C++ or can it be written in objective C? > > ObjectiveC++ is the way to go. > (you need C++ to make Gem recognize the plugin; you can use ObjC to > properly interact with the AVFoundation Framework) > > but who is going to implement it? good question :) Does this mean there must be 3 files ( like in imageMagick without magick++) imageAV.cpp and imageAV.h to make the link with Gem AVcore.m to read/ write the picture using AV-kit framework? n - -- http://www.nimon.org -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (Darwin) iEYEARECAAYFAlOphJ0ACgkQyQxFEQ9xedNxFgCgrZQoNV21PQqKlVBPtqWQyfMu YwwAn31ICKP9zUERCErlWt9HShWaDNqU =TPEz -----END PGP SIGNATURE-----
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