Oh, the current status is that the build system supports Obj-C and filmAVFoundation is compiled correctly, but it doesn't really do anything. I basically got the code integration working but haven't moved to debugging and getting to load into a texture. It *seems* to load a movie files, but I haven't gotten farther than that. I wish I had the extra cash to visit you guys and bang it out in a week :D
On Jun 24, 2014, at 10:20 AM, Dan Wilcox <[email protected]> wrote: > Howdy guys, > > > On Jun 24, 2014, at 8:13 AM, via GEM-dev <[email protected]> wrote: > >> however, i would very much prefer to have *native* plugins available >> as well (e.g. using AV-kit) - simply because it is what most people >> will expect. > > Yes. AVFoundation is what you'll have to use at this point. > >>> Must it be written in C++ or can it be written in objective C? >> >> ObjectiveC++ is the way to go. >> (you need C++ to make Gem recognize the plugin; you can use ObjC to >> properly interact with the AVFoundation Framework) >> >> but who is going to implement it? > > > I've started on it by wrapping the AVFoundation Player and Grabber classes > from OpenFrameworks, but I haven't been able to put much time into it since a > few months ago. It's kind of low on my list right now ... > > The avfoundation branch at > https://github.com/danomatika/Gem/tree/avfoundation and > plugins/filmAVFoundation > > -------- > Dan Wilcox > @danomatika > danomatika.com > robotcowboy.com > > > > > -------- Dan Wilcox @danomatika danomatika.com robotcowboy.com
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