Oh, the current status is that the build system supports Obj-C and 
filmAVFoundation is compiled correctly, but it doesn't really do anything. I 
basically got the code integration working but haven't moved to debugging and 
getting to load into a texture. It *seems* to load a movie files, but I haven't 
gotten farther than that. I wish I had the extra cash to visit you guys and 
bang it out in a week :D

On Jun 24, 2014, at 10:20 AM, Dan Wilcox <[email protected]> wrote:

> Howdy guys,
> 
> 
> On Jun 24, 2014, at 8:13 AM, via GEM-dev <[email protected]> wrote:
> 
>> however, i would very much prefer to have *native* plugins available
>> as well (e.g. using AV-kit) - simply because it is what most people
>> will expect.
> 
> Yes. AVFoundation is what you'll have to use at this point.
> 
>>> Must it be written in C++ or can it be written in objective C?
>> 
>> ObjectiveC++ is the way to go.
>> (you need C++ to make Gem recognize the plugin; you can use ObjC to
>> properly interact with the AVFoundation Framework)
>> 
>> but who is going to implement it?
> 
> 
> I've started on it by wrapping the AVFoundation Player and Grabber classes 
> from OpenFrameworks, but I haven't been able to put much time into it since a 
> few months ago. It's kind of low on my list right now ...
> 
> The avfoundation branch at 
> https://github.com/danomatika/Gem/tree/avfoundation and 
> plugins/filmAVFoundation
> 
> --------
> Dan Wilcox
> @danomatika
> danomatika.com
> robotcowboy.com
> 
> 
> 
> 
> 

--------
Dan Wilcox
@danomatika
danomatika.com
robotcowboy.com





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