Le 22/11/2016 à 16:41, Jack a écrit :
Hello,

Le 22/11/2016 à 16:08, Chris Clepper a écrit :
A friend of mine (aptly named John Camera) has started working on the
GEM code recently with a focus mainly on Windows.  He has updated some
of the build stuff and a few internals to make it build/run on Win10 and
latest VS.

Also, he has expressed interest in attempting the GL ES port or looking
into WebGL.

+1 openGL ES
+2 webGL ;)

yes, it sound exiting!
My only concern is about development time: I think creating a release now and 
include this development for the next one (hopefully not in 5 years) is the way 
to go.

cheers
C



++

Jack



On Fri, Nov 11, 2016 at 11:11 AM, cyrille henry <[email protected]
<mailto:[email protected]>> wrote:

    hello

    The last official Gem release is 5 year old today!

    5 years is a lot's of time.
    I usually think a project is dead after 5 years with no release, but
    Gem is still alive.
    There are lot's of update / bugfixes / new feature / help patch etc
    I can see about 1800 commit in Iohannes github branch since 11 11 2011.
    there is also some merge request that are waiting to be include in
    this branch.

    maybe it's time to think of a new release?

    I know that a release is a lot's of work. And I don't know if anyone
    is still able to compile Gem for recent OSX, or windows.
    But without any release, users will disappear, and development will
    slowly fade away.


    So, is there something that need to be done before creating a new
    release?
    is it just a lack of time / motivation that prevent releasing?
    or just that Gem is now only for linux?


    What could be done to facilitate a new release?
    Or should I just send mails to Iohannes until he get bored and do
    all the job?

    cheers,
    Cyrille

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