> Le 22 nov. 2016 à 11:42, cyrille henry <[email protected]> a écrit : > > > >> Le 22/11/2016 à 14:39, Jack a écrit : >> Hello, >> >>> Le 22/11/2016 à 12:47, cyrille henry a écrit : >>> hello, >>> >>> maybe we can try starting on the mailing list, and if a specific >>> question need to be discuss, we can join on IRC. >>> >>> So, the questions i've got are : >>> - is a mandatory feature is missing? >>> - is help files up to date with all new functionalities? >>> - what need to be done to compile on osX? >>> - what need to be done to compile on windows? >> >> Is there enough abstractions using shaders for simple effects like >> contrast, brightness, hue, saturation, etc. that can replace pix_* objects. > > Nowdays, there are lot's of online resource about shaders. > I think Gem provide the minimum to understand how to work with shaders in Gem. > > I have no plan to create more shader example, unless i've missed an important > feature. > But is someone else want to create more example, he is welcome.
I copied the entire Book of Shaders examples for pd about a year ago, and with the help of Dan Wilcox made it so you can copy-paste Shadertoy examples straight into Pd as well. You can find it here under graphics: https://github.com/danomatika/BangYourHead > > >> Is there enough examples/99.games (or something else) as "case study" ? > there will never be enough! > ;-) > but again, adding more should slow down a release cycle. > > cheers > c > >> ++ >> >> Jack >> >> >> >>> - is there anything else? >>> >>> cheers >>> c >>> >>> >>> >>>> Le 22/11/2016 à 09:44, IOhannes m zmoelnig a écrit : >>>>> On 2016-11-21 13:21, Nicolas Montgermont via GEM-dev wrote: >>>>> Hello, >>>>> >>>>> Did you had the opportunity to discuss this topic in pdcon? >>>> >>>> unfortunately we did not. >>>> (it was scheduled for sunday morning; but then program ran a bit late on >>>> sunday (due to excessive drink consumption) and i had to catch my plane. >>>> >>>> so we just need to do that, >>>> - either on this mailing list >>>> OR >>>> - on IRC >>>> >>>> fgmasdf >>>> IOhannes >>>> >>>> >>>> >>>> _______________________________________________ >>>> GEM-dev mailing list >>>> [email protected] >>>> https://lists.puredata.info/listinfo/gem-dev >>>> >>> >>> _______________________________________________ >>> GEM-dev mailing list >>> [email protected] >>> https://lists.puredata.info/listinfo/gem-dev >> >> >> _______________________________________________ >> GEM-dev mailing list >> [email protected] >> https://lists.puredata.info/listinfo/gem-dev >> > > _______________________________________________ > GEM-dev mailing list > [email protected] > https://lists.puredata.info/listinfo/gem-dev
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