great!
so i guess the current shader collection in gem exemple is ok.

However, this is a nice collection, and deserved to be advertised for people 
looking for example.
how about adding the link to :

http://puredata.info/downloads

?

cheers
Cyrille


Le 23/11/2016 à 23:05, sonia yuditskaya a écrit :
No Cyrille, it all worked right away--super simple :)


Sofy Yuditskaya
s~ <http://yuditskaya.com>


On Tue, Nov 22, 2016 at 1:58 PM, cyrille henry <[email protected] 
<mailto:[email protected]>> wrote:



    Le 22/11/2016 à 18:20, Sofy Yuditskaya a écrit :



        Le 22 nov. 2016 à 11:42, cyrille henry <[email protected] <mailto:[email protected]> 
<mailto:[email protected] <mailto:[email protected]>>> a écrit :



            Le 22/11/2016 à 14:39, Jack a écrit :

                Hello,

                Le 22/11/2016 à 12:47, cyrille henry a écrit :

                    hello,

                    maybe we can try starting on the mailing list, and if a 
specific
                    question need to be discuss, we can join on IRC.

                    So, the questions i've got are :
                    - is a mandatory feature is missing?
                    - is help files up to date with all new functionalities?
                    - what need to be done to compile on osX?
                    - what need to be done to compile on windows?


                Is there enough abstractions using shaders for simple effects 
like
                contrast, brightness, hue, saturation, etc. that can replace 
pix_* objects.


            Nowdays, there are lot's of online resource about shaders.
            I think Gem provide the minimum to understand how to work with 
shaders in Gem.

            I have no plan to create more shader example, unless i've missed an 
important feature.
            But is someone else want to create more example, he is welcome.


        I copied the entire Book of Shaders examples for pd about a year ago, 
and with the help of Dan Wilcox made it so you can copy-paste Shadertoy 
examples straight into Pd as well.

        You can find it here under graphics: 
https://github.com/danomatika/BangYourHead 
<https://github.com/danomatika/BangYourHead>

    there is a lot of nice shaders in there.

    when making this collection, did you experience problem that was not 
addressed in the basic shaders examples?
    cyrille




                Is there enough examples/99.games (or something else) as "case 
study" ?

            there will never be enough!
            ;-)
            but again, adding more should slow down a release cycle.

            cheers
            c

                ++

                Jack



                    - is there anything else?

                    cheers
                    c



                    Le 22/11/2016 à 09:44, IOhannes m zmoelnig a écrit :

                        On 2016-11-21 13:21, Nicolas Montgermont via GEM-dev 
wrote:

                            Hello,

                            Did you had the opportunity to discuss this topic 
in pdcon?


                        unfortunately we did not.
                        (it was scheduled for sunday morning; but then program 
ran a bit late on
                        sunday (due to excessive drink consumption) and i had 
to catch my plane.

                        so we just need to do that,
                        - either on this mailing list
                        OR
                        - on IRC

                        fgmasdf
                        IOhannes



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