No Cyrille, it all worked right away--super simple :) Sofy Yuditskaya s~ <http://yuditskaya.com>
On Tue, Nov 22, 2016 at 1:58 PM, cyrille henry <[email protected]> wrote: > > > Le 22/11/2016 à 18:20, Sofy Yuditskaya a écrit : > >> >> >> Le 22 nov. 2016 à 11:42, cyrille henry <[email protected] >> <mailto:[email protected]>> >> a écrit : >> >> >>> >>> Le 22/11/2016 à 14:39, Jack a écrit : >>> >>>> Hello, >>>> >>>> Le 22/11/2016 à 12:47, cyrille henry a écrit : >>>> >>>>> hello, >>>>> >>>>> maybe we can try starting on the mailing list, and if a specific >>>>> question need to be discuss, we can join on IRC. >>>>> >>>>> So, the questions i've got are : >>>>> - is a mandatory feature is missing? >>>>> - is help files up to date with all new functionalities? >>>>> - what need to be done to compile on osX? >>>>> - what need to be done to compile on windows? >>>>> >>>> >>>> Is there enough abstractions using shaders for simple effects like >>>> contrast, brightness, hue, saturation, etc. that can replace pix_* >>>> objects. >>>> >>> >>> Nowdays, there are lot's of online resource about shaders. >>> I think Gem provide the minimum to understand how to work with shaders >>> in Gem. >>> >>> I have no plan to create more shader example, unless i've missed an >>> important feature. >>> But is someone else want to create more example, he is welcome. >>> >> >> I copied the entire Book of Shaders examples for pd about a year ago, and >> with the help of Dan Wilcox made it so you can copy-paste Shadertoy >> examples straight into Pd as well. >> >> You can find it here under graphics: https://github.com/danomatika/ >> BangYourHead >> > there is a lot of nice shaders in there. > > when making this collection, did you experience problem that was not > addressed in the basic shaders examples? > cyrille > > >> >>> >>> Is there enough examples/99.games (or something else) as "case study" ? >>>> >>> there will never be enough! >>> ;-) >>> but again, adding more should slow down a release cycle. >>> >>> cheers >>> c >>> >>> ++ >>>> >>>> Jack >>>> >>>> >>>> >>>> - is there anything else? >>>>> >>>>> cheers >>>>> c >>>>> >>>>> >>>>> >>>>> Le 22/11/2016 à 09:44, IOhannes m zmoelnig a écrit : >>>>> >>>>>> On 2016-11-21 13:21, Nicolas Montgermont via GEM-dev wrote: >>>>>> >>>>>>> Hello, >>>>>>> >>>>>>> Did you had the opportunity to discuss this topic in pdcon? >>>>>>> >>>>>> >>>>>> unfortunately we did not. >>>>>> (it was scheduled for sunday morning; but then program ran a bit late >>>>>> on >>>>>> sunday (due to excessive drink consumption) and i had to catch my >>>>>> plane. >>>>>> >>>>>> so we just need to do that, >>>>>> - either on this mailing list >>>>>> OR >>>>>> - on IRC >>>>>> >>>>>> fgmasdf >>>>>> IOhannes >>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> GEM-dev mailing list >>>>>> [email protected] <mailto:[email protected]> >>>>>> https://lists.puredata.info/listinfo/gem-dev >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> GEM-dev mailing list >>>>> [email protected] <mailto:[email protected]> >>>>> https://lists.puredata.info/listinfo/gem-dev >>>>> >>>> >>>> >>>> _______________________________________________ >>>> GEM-dev mailing list >>>> [email protected] <mailto:[email protected]> >>>> https://lists.puredata.info/listinfo/gem-dev >>>> >>>> >>> _______________________________________________ >>> GEM-dev mailing list >>> [email protected] <mailto:[email protected]> >>> https://lists.puredata.info/listinfo/gem-dev >>> >> >> >> _______________________________________________ >> GEM-dev mailing list >> [email protected] >> https://lists.puredata.info/listinfo/gem-dev >> >> > _______________________________________________ > GEM-dev mailing list > [email protected] > https://lists.puredata.info/listinfo/gem-dev >
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