On Sun, 2003-11-23 at 16:55, Jeremy Maitin-Shepard wrote:
> Luke-Jr <[EMAIL PROTECTED]> writes:
> 
> > On Sunday 23 November 2003 06:04 pm, Chris Gianelloni wrote:
> >> As for the --interactive, I was speaking more along the lines of ebuilds
> >> such as unreal-tournament-goty and ut2003, which are more than one CD
> >> and absolutely REQUIRE user interaction.
> > Multiple CDs do not imply user interaction. What about the users who
> > have more than one CD drive or don't mind copying certain files to
> > their distfiles?
> 
> While it is possible to copy the contents of, for example, the three
> UT2003 CDs to a single directory, and specify this as the CD-ROM path
> to the ebuild, the lack of package-specific portage configuration files
> makes this process effectively interactive (since a single environment
> variable is used to specify the CD-ROM path for all game-related
> ebuilds).
> 
> Regardless, in this case the user could specify --interactive, knowing
> that in fact he has configured everything such that it will not
> actually prompt him for anything.
> 
> An ebuild marked interactive would in many ways be similar to an ebuild
> currently marked nofetch.  It alerts the user that he should not
> blindly attempt to emerge the package and then leave portage
> unattended.

You pretty much hit what I was thinking right on the head.  Thank you
for being able to put it into words much better than myself.

-- 
Chris Gianelloni
Developer, Gentoo Linux
Games Team

Is your power animal a penguin?

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