Luke-Jr <[EMAIL PROTECTED]> writes:

> On Sunday 23 November 2003 06:04 pm, Chris Gianelloni wrote:
>> As for the --interactive, I was speaking more along the lines of ebuilds
>> such as unreal-tournament-goty and ut2003, which are more than one CD
>> and absolutely REQUIRE user interaction.
> Multiple CDs do not imply user interaction. What about the users who
> have more than one CD drive or don't mind copying certain files to
> their distfiles?

While it is possible to copy the contents of, for example, the three
UT2003 CDs to a single directory, and specify this as the CD-ROM path
to the ebuild, the lack of package-specific portage configuration files
makes this process effectively interactive (since a single environment
variable is used to specify the CD-ROM path for all game-related
ebuilds).

Regardless, in this case the user could specify --interactive, knowing
that in fact he has configured everything such that it will not
actually prompt him for anything.

An ebuild marked interactive would in many ways be similar to an ebuild
currently marked nofetch.  It alerts the user that he should not
blindly attempt to emerge the package and then leave portage
unattended.

-- 
Jeremy Maitin-Shepard

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