On Wed, 17 Feb 2016 11:08:30 -0700
Denis Dupeyron <calc...@gentoo.org> wrote:

> On Wed, Feb 17, 2016 at 10:33 AM, Michał Górny <mgo...@gentoo.org> wrote:
> > I was stating the apparent state of facts. If people are told they're
> > supposed to go with games team, use their eclass, follow their
> > policies, that's how it looks to people.  
> That's an entirely different point from the one I was making. But I'll
> entertain you anyway. All teams have rules and enforce them. If I commit,
> say, a python package and I don't use the python eclass, I'm sure to get a
> bug filed telling me to do so, a python team-member forcing the change on
> me if I refuse, this escalating to comrel if I complain or reverse the
> change, etc... So why would it be OK for the python team to coerce and not
> OK for the games team? In other words, why would the games team have less
> right to good housekeeping than the python team? Here python is just an
> example, I could have picked any other team.

Well, maybe it's because you can talk to Python team, discuss and not
get ignored by them. Unlike games team members who believe it's best to
ignore certain developers. Then QA team. Then the Council.

Best regards,
Michał Górny

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