On 11/08/2010 01:20 PM, Dale wrote:
Dale wrote:
I was thinking the same thing. I figure something worked for a while and then
had some sort of a error and then switched to something else that was slow. I
don't know the inner workings of opengl so I am just guessing.I just know it
worked for a while
then didn't until I told it to switch again. It is weird tho.
I did do this last night tho. I upgraded my kernel and updated to the latest
nvidia drivers. I checked it again a few minutes ago by playing a video and it
is still working like it should. At almost full screen my CPU was running at
about 40 to 50%
which is about like it was a while back. So, I figure it was either some sort
of kernel issue or even more likely a nvidia driver issue.
I'm just hoping it keeps working like this. Those little wheels are turning
pretty good now.
Dale
:-) :-)
Well, I worked on my air compressor and played in the dirt in my garden for a
while and now I get this again:
2 frames in 7.6 seconds = 0.263 FPS
2 frames in 7.7 seconds = 0.259 FPS
Is it possible that something slowly fills up RAM so your system has to
start swapping?
KDE used to have a 'system monitor' thingy that displays usage of all the
various system resources like RAM and swap and CPU. I always have the
equivalent gnome applet displayed on the gnome panel and it's alerted me
to countless similar bugs over the years.