Okay, then lets use sourceforge. I will release a new version tonight! Will be 1.0.2.
(Integrated 10 new magical items, The special levels look really nice now and I included a new one: underground forest. The dragon room is new. And we got a room for trainers now :-) ) How do we handle it with sourceforge that we always get the newest version? Do I have to edit the same release all the time. Or is there a mechanism that gets the neweset file automatically? Am Dienstag, 23. August 2005 22:27 schrieb Nick Rout: > On Tue, 2005-08-23 at 22:02 +0200, Markus Döbele wrote: > > I got a response of the other programmer. > > He told me that we got a cms on this server, which also provides the > > files. > > > > Is also sends a http header: > > > > Content-disposition: filename=$filename > > Content-type: $mimetype > > Content-length: $filesize > > Pragma: no-cache > > Expires: 0 > > I am told that wget does not parse headers. > > > We also got a sourceforge site. > > Maybe this is helping? > > http://sourceforge.net/projects/lostlaby > > That would be good if it had the latest version. It doesn't. > > there are facilities built into portage to download from sourceforge > mirrors, but I cannot use it if you don't actually release there) > > > Am Dienstag, 23. August 2005 02:05 schrieb Nick Rout: > > > I am trying to make an ebuild. > > > > > > when i download the compiled tarball with wget using this url: > > > > > > http://laby.toybox.de/download15/laby_1.0.1.tar.gz > > > > > > I get a file called download2.php\?fileid\=15 which i then have to > > > rename to laby_1.0.1.tar.gz > > > > > > This is not a good start. > > > > > > So whats up with your web server, or is there a better url i could use > > > for automated downloading? > > > > > > > > > > > > -- > > > Nick Rout <[EMAIL PROTECTED]> > > -- > Nick Rout <[EMAIL PROTECTED]> -- [email protected] mailing list

