Okay, then lets use sourceforge.
I will release a new version tonight!  Will be 1.0.2.

(Integrated 10 new magical items, The special levels look really nice now and 
I included a new one: underground forest. The dragon room is new. And we got 
a room for trainers now :-)  )

How do we handle it with sourceforge that we always get the newest version?
Do I have to edit the same release all the time. Or is there a mechanism that 
gets the neweset file automatically?


Am Dienstag, 23. August 2005 22:27 schrieb Nick Rout:
> On Tue, 2005-08-23 at 22:02 +0200, Markus Döbele wrote:
> > I got a response of the other programmer.
> > He told me that we got a cms on this server, which also provides the
> > files.
> >
> > Is also sends a http header:
> >
> > Content-disposition: filename=$filename
> > Content-type: $mimetype
> > Content-length: $filesize
> > Pragma: no-cache
> > Expires: 0
>
> I am told that wget does not parse headers.
>
> > We also got a sourceforge site.
> > Maybe this is helping?
> > http://sourceforge.net/projects/lostlaby
>
> That would be good if it had the latest version. It doesn't.
>
> there are facilities built into portage to download from sourceforge
> mirrors, but I cannot use it if you don't actually release there)
>
> > Am Dienstag, 23. August 2005 02:05 schrieb Nick Rout:
> > > I am trying to make an ebuild.
> > >
> > > when i download the compiled tarball with wget using this url:
> > >
> > > http://laby.toybox.de/download15/laby_1.0.1.tar.gz
> > >
> > > I get a file called download2.php\?fileid\=15 which i then have to
> > > rename to laby_1.0.1.tar.gz
> > >
> > > This is not a good start.
> > >
> > > So whats up with your web server, or is there a better url i could use
> > > for automated downloading?
> > >
> > >
> > >
> > > --
> > > Nick Rout <[EMAIL PROTECTED]>
>
> --
> Nick Rout <[EMAIL PROTECTED]>

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