Hi,

I upgraded to the modular xorg last night.  I thought all was well till
I noticed something today.  First I noticed that when the screen saver
comes on that it takes up 100% of my CPU.  Thing is, the screen saver
doesn't work anymore.  I remerged all the nvidia stuff, kernel, glx, and
settings, then logged out of KDE and stopped xdm.  Then I unloaded the
nvidia module and ran modules-update and reloaded nvidia.  After that I
restarted xdm.  I get the nvidia white screen when it starts X so nvidia
is working but all the screen savers that use OpenGL do not work.  I
check this by right clicking the desktop and then selecting configure
desktop and clicking screensaver.  The others work though.  It don't
even work in the preview.

Here is my glxinfo:

> [EMAIL PROTECTED] / # glxinfo
> name of display: :0.0
> display: :0  screen: 0
> direct rendering: Yes
> server glx vendor string: NVIDIA Corporation
> server glx version string: 1.4
> server glx extensions:
>     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
>     GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
>     GLX_ARB_multisample, GLX_NV_float_buffer
> client glx vendor string: NVIDIA Corporation
> client glx version string: 1.4
> client glx extensions:
>     GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
>     GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
>     GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig,
> GLX_SGIX_pbuffer,
>     GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
> GLX version: 1.3
> GLX extensions:
>     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
>     GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
>     GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_get_proc_address
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce FX 5200/AGP/SSE/3DNOW!
> OpenGL version string: 2.0.2 NVIDIA 87.62
> OpenGL extensions:
>     GL_ARB_depth_texture, GL_ARB_fragment_program,
>     GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
>     GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample,
>     GL_ARB_multitexture, GL_ARB_occlusion_query,
> GL_ARB_pixel_buffer_object,
>     GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
>     GL_ARB_shader_objects, GL_ARB_shading_language_100,
>     GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
>     GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
>     GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
>     GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
>     GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
>     GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
>     GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
>     GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
>     GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
>     GL_EXT_draw_range_elements, GL_EXT_fog_coord,
> GL_EXT_framebuffer_object,
>     GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
>     GL_EXT_packed_pixels, GL_EXT_paletted_texture,
> GL_EXT_pixel_buffer_object,
>     GL_EXT_point_parameters, GL_EXT_rescale_normal,
> GL_EXT_secondary_color,
>     GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
>     GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side,
>     GL_EXT_stencil_wrap, GL_EXT_texture3D,
> GL_EXT_texture_compression_s3tc,
>     GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
>     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
>     GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_sRGB,
>     GL_EXT_timer_query, GL_EXT_vertex_array, GL_HP_occlusion_test,
>     GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
>     GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
>     GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer,
> GL_NV_fog_distance,
>     GL_NV_fragment_program, GL_NV_fragment_program_option,
> GL_NV_half_float,
>     GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
>     GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
> GL_NV_pixel_data_range,
>     GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
>     GL_NV_register_combiners2, GL_NV_texgen_reflection,
>     GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
>     GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
>     GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
>     GL_NV_vertex_array_range, GL_NV_vertex_array_range2,
> GL_NV_vertex_program,
>     GL_NV_vertex_program1_1, GL_NV_vertex_program2,
>     GL_NV_vertex_program2_option, GL_SGIS_generate_mipmap,
>     GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
>     GL_SUN_slice_accum
> glu version: 1.3
> glu extensions:
>     GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

Here is my nvidia info:

> [EMAIL PROTECTED] / # equery list nvidia
> [ Searching for package 'nvidia' in all categories among: ]
>  * installed packages
> [I--] [ ~] media-video/nvidia-glx-1.0.8762 (0)
> [I--] [ ~] media-video/nvidia-kernel-1.0.8762 (0)
> [I--] [ -] media-video/nvidia-settings-1.0.6629 (0)
> [EMAIL PROTECTED] / #

Here is some xorg info:

> [EMAIL PROTECTED] / # equery list xorg
> [ Searching for package 'xorg' in all categories among: ]
>  * installed packages
> [I--] [  ] app-doc/xorg-docs-1.2 (0)
> [I--] [  ] x11-base/xorg-server-1.0.2-r7 (0)
> [I--] [  ] x11-base/xorg-x11-7.0-r1 (0)
> [I--] [  ] x11-misc/xorg-cf-files-1.0.2 (0)
> [EMAIL PROTECTED] / # 

and some X11 info:

> [EMAIL PROTECTED] / # equery list x11
> [ Searching for package 'x11' in all categories among: ]
>  * installed packages
> [I--] [  ] virtual/x11-7.0-r2 (0)
> [I--] [  ] x11-base/xorg-x11-7.0-r1 (0)
> [EMAIL PROTECTED] / #   

I'm using KDE 3.5.3 too.  Not sure what else you may need.  Just let me
know if you need more info, and how to get it. 

I can run glxgears and it runs fine.  I just can't figure out why my
screen saver is not working like it did.  Is this something to do with
xorg or KDE? 

Thanks for the help.

Dale

:-)  :-)

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