Ah ha! I didn't receive messages before this one, so I don't know what Steve or others may have said.

I'm using OSX Tiger. The sound does need to be played over itself at times. It all depends on the length of the sample and the bpm. Does a sound continue playing to the end? What if it's called to .play again and the first is still sounding?

It is possible that the sound will need to be repeated as in the example... I'll look into cloning. How would someone use clone with this example?

Thanks again,
Cory

On Jan 5, 2006, at 11:01 AM, gettingstarted- [EMAIL PROTECTED] wrote:

That's a good point.  It looks like Cory was directly playing the
sound object defined globally by dragging it into his project.  That
obviously can't play over itself.  If you need it to do that, then
you'd want to Clone it each time before playing it.

Also, Cory, please be sure to define what OS you're running on.
Sound support varies considerably from platform to platform (and on
Windows, it also varies depending on how the sound is defined).

Best,
- Joe

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