At 7:52 AM -0700 1/9/06, Cory wrote:

Even a 30th of a second is a lot in terms of a drum machine. What if 10 sounds need to be played all at once?

What if they do? I didn't say anything about how many sounds you could play at once. I was talking about the precision of playing any sound.

If you need more than 30 Hz precision, then you won't be able to use a timer; you'll need to use a tight loop instead.

btw, I've found that if a sound is playing, and you .play it again, the first will stop playing and re-trigger.

I'm still not getting great timing even with the modifications suggested here. If a 30th of a second is it, maybe RealBasic is meant for this. I'm using microseconds, but would a timer be better?

No, timers are the topic of the 30-Hz-precision discussion above, and dangit, quit blaming it on the language you're using. It has nothing to do with that; it has to do with how you're doing it. You could write it in C and get exactly the same results, if you use the same approach.

I know, your strategy is to annoy us until one of us gets so tired of the topic that we do it for you... and it's working; I'm almost to that point. :)

Best,
- Joe

--

Joe Strout  --  [EMAIL PROTECTED]
Available for custom REALbasic programming and training.
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