On Feb 24, 2006, at 8:18 AM, Sean Arney wrote:
As for debugging, this sort of problem is best tackled with the
remote debugger. This will of course require two computers
(ideally, side by side). Another option is to forego the IDE's
debugger and make liberal use of System.DebugLog instead.
What would remote debugging do differently and how would one use it
to make that situation easier to find?
Running the debugger on a local machine switches back and forth
between the REALbasic IDE and the compiled app... which just
switching apps will cause the Paint() events to fire. And if you
have a breakpoint in the Paint() event it is even worse.
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