>>> As for debugging, this sort of problem is best tackled with the
>>>  remote debugger.  This will of course require two computers (ideally,
>>>  side by side).  Another option is to forego the IDE's debugger and
>>> make liberal use of System.DebugLog instead.
>> 
>>     What would remote debugging do differently and how would one use it to
>> make that situation easier to find?
> 
> The remote debugger, because it is running on a different machine,
> doesn't cause activation/deactivation of the app you're debugging.
> That's valuable in a situation like this, since activation and
> deactivation themselves trigger paint events -- a case of the thing
> you're trying to study being unduly affected by your method of
> studying it.  Remote debugging avoids that.
> 
> Best,
> - Joe


Ahh, right!  I never thought of that!  Doiee.  Excellent!

-seanA


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