Hi -
There are a couple of ways to do this and it depends slightly on what
your goal is. One easy way is to start with the camera at the
origin, then pitch, yaw, and roll the camera if desired, and then use
a line something like this:
Rb3DSpace1.Camera.MoveForward -10
If this isn't exactly what you are looking for I'd recommend asking
further questions on the Games mailing list as there are plenty of 3D
experts there.
Best regards, David
On Jan 3, 2007, at 9:57 AM, [EMAIL PROTECTED] wrote:
I don't understand how to make the camera in the RB3dSpace look at the
Origin (0,0,0). Is there a simple way to do this?
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