On Jan 3, 2007, at 9:56 PM, Louis G5 Batayte wrote:
I have not used Rb3DSpace yet but I have used OpenGL a lot. What David describes indicates Rb3DSpace is like other 3D worlds, that is the camera is always at the origin, in the end. So if an item, 3D object, was created at its local origin, initially the camera is inside the object, both at the origin. So to see the item, you have to move the camera away from the origin, which what David describes. But since the origin stays with the camera, in effect you are doing is moving everything, all the objects in the scene, away from the origin/camera.
Just to clarify. With RB3D, moving the camera to a new location does not move the origin. If you have an object and the camera at 0,0,0 then moving the camera to 100,100,100 will leave the object at 0,0,0.
- David _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
