I have not used Rb3DSpace yet but I have used OpenGL a lot. What David describes indicates Rb3DSpace is like other 3D worlds, that is the camera is always at the origin, in the end. So if an item, 3D object, was created at its local origin, initially the camera is inside the object, both at the origin. So to see the item, you have to move the camera away from the origin, which what David describes. But since the origin stays with the camera, in effect you are doing is moving everything, all the objects in the scene, away from the origin/camera.

Lou

On Jan 3, 2007, at 10:15 PM, David Grogono wrote:

Hi -

There are a couple of ways to do this and it depends slightly on what your goal is. One easy way is to start with the camera at the origin, then pitch, yaw, and roll the camera if desired, and then use a line something like this:
Rb3DSpace1.Camera.MoveForward -10

If this isn't exactly what you are looking for I'd recommend asking further questions on the Games mailing list as there are plenty of 3D experts there.

Best regards, David


On Jan 3, 2007, at 9:57 AM, [EMAIL PROTECTED] wrote:

I don't understand how to make the camera in the RB3dSpace look at the
Origin (0,0,0). Is there a simple way to do this?

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