I don't understand how to make the camera in the RB3dSpace look at the
Origin (0,0,0). Is there a simple way to do this?

There sure is:

 RB3DSpace1.camera.position.z = 700 // back up so we can see the origin

Here are some more 3D basics, including Joe Strout's essential 3D FAQ:

 http://ljensen.com/rb/3d_readme_framed.htm

This FAQ contains, among other things, a routine to aim your camera at
any particular point in space, which is something you'll probably be
wanting soon enough...

lj
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