I don't understand how to make the camera in the RB3dSpace look at the Origin (0,0,0). Is there a simple way to do this?
There sure is: RB3DSpace1.camera.position.z = 700 // back up so we can see the origin Here are some more 3D basics, including Joe Strout's essential 3D FAQ: http://ljensen.com/rb/3d_readme_framed.htm This FAQ contains, among other things, a routine to aim your camera at any particular point in space, which is something you'll probably be wanting soon enough... lj _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
