Thanks, go ahead and send it. Before I start on a
game, I need to decide what kind of graphic to use. By
the way, what is the most popular?

--- Andreas Beck <[EMAIL PROTECTED]> wrote:
> > I'm a new Linux game programmer and it seems like
> > GGI has the best documentaion available. My
> question
> > is, what graphics format's can GGI use in games. 
> 
> GGI is not concerned with the image format in a
> file. There are conversion
> libraries out there for this task. GGV came with a
> LibGBM, which handles
> many bitmap formats. Should be on our webpage.
> 
> > I've seen the pcx tutorial, but I think pcx's are
> very low quality, and 
> > I was hoping it could also use jpg's and such. 
> 
> Umm - JPGs are very low quality actually, when you
> look closely. They are
> o.k. for backgrounds or such, but for stuff that
> needs to be pixel-correct
> like sprites, I'd use a lossless format like GIF
> (don't, its patented),
> TIFF (don't, its very complicated, if you want to
> handle all cases), 
> PPM (good choice, very simple but no compression) or
> PNG (less simple but
> compressed).
> 
> As said, for all of these, there are libs out there
> that handle them, and
> P?M is so trivial to read, that it is quicker to
> code it yourself than to
> use a library.
> 
> However I can send you a generic P?M reader (reads
> P1-P6) for LibGGI when 
> I'm back to work on monday. Shall I ?
> 
> CU, ANdy
> 
> -- 
> = Andreas Beck                    |  Email : 
> <[EMAIL PROTECTED]> =
> 
> 


=====

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