Andreas Beck wrote:
> 
> You mean what format ? PPM is very popular in the Unix world, because it is
> so simple. However as it is uncompressed, it takes up much space.

Basicly no matter what format you use you have to be able to know the
color of each individual pixel, so you have to uncompress the data at
some point.

Also if you notice nearly ever game these days has 1 data file that is
some sort of compressed (encrypted) structure.  So your images will be
compressed on disk.  You still have to uncompress them in RAM to get the
pixel data but you pretty much have to do that anyway.

PNG files which are for the most part the smallest lossless image format
just uses the zip lib to compress the data.

Just some thoughts,
Chris

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