On 1999/Oct/04, Andreas Beck wrote: > > We never intended to be real-time, so some while not in retrace > > schedule (); can do the job here) > > Be careful with that. As you get an interrupt that should be o.k., but > schedule will come back only every 10ms on Linux/Intel, which is too slow. My monitor usually has a vertical frequency of 100 Hz, which is the same, as you say, than kernel sheduling frequency. Then, you will get a screen blinking a lot, I think. Anyway, there is another bigger problem, IMO, that switching to kernel mode, copying data structures, and returning back into user mode, may be too much time, and maybe when the ioctl returns, you haven't enough time to copy your buffer. -- In the beggining, Turing created the machine... _ /_) \/ / / email: mailto:[EMAIL PROTECTED] / \ / (_/ www : http://programacion.mundivia.es/ryu [ GGL developer ] & [ IRCore developer ] & [ GPUL member ]
- Re: Linux 2.4 Ketil Froyn
- Re: Hardware cursor James Simmons
- Doesn't need vertical retrace! Rubén
- Re: Doesn't need vertical retrace! becka
- Re: Doesn't need vertical retrace! Rubén
- Re: Doesn't need vertical retrace! Christoph Egger
- Re: Doesn't need vertical retrace! Andreas Beck
- Re: Doesn't need vertical retrace! Jos Hulzink
- Re: Doesn't need vertical retrace! Jon M. Taylor
- Re: Doesn't need vertical retrace! Andreas Beck
- Re: Doesn't need vertical retrace! Rubén
- Re: Doesn't need vertical retrace! Andreas Beck
- Re: Doesn't need vertical retrace! Rubén
- Re: Doesn't need vertical retrace! becka
- Re: Doesn't need vertical retrace! Marcus Sundberg
- 3D ioctls and other new stuff in KGI Jon M. Taylor
- Re: 3D ioctls and other new stuff in KGI Jos Hulzink
- Re: 3D ioctls and other new stuff in KGI Andreas Beck
- Re: 3D ioctls and other new stuff in KGI Jon M. Taylor
- KGI_COMMANDS, was: Re: Doesn't need vertical ... Jos Hulzink
- Re: KGI_COMMANDS, was: Re: Doesn't need verti... Rubén