Hi Wondering: When a certain mode CAN do hardware 3D, it is not always needed. For example, if someone only runs normal X, or a 2D game like starcraft, he doesn't need a Z Buffer, and the Z Buffer space could better be used for other things. It seems to me that the accelleration driver should decide that the Z Buffer must be setup as soon as the first 3D call is made. But in Jons approach, memory management seems to be done in the Chipset driver. In my head, a "what belongs where" problem is playing around. I got setup for Z Buffer and friends in the Accelleration driver, and in my eyes, this works nice. So I wonder what is the right way to go. I'm a newbie on the 3D playground, so maybe I'm thinking all wrong... Jos
- Re: Doesn't need vertical retrace! Andreas Beck
- Re: Doesn't need vertical retrace! Jos Hulzink
- Re: Doesn't need vertical retrace! Jon M. Taylor
- Re: Doesn't need vertical retrace! Andreas Beck
- Re: Doesn't need vertical retrace! Rub�n
- Re: Doesn't need vertical retrace! Andreas Beck
- Re: Doesn't need vertical retrace! Rub�n
- Re: Doesn't need vertical retrace! becka
- Re: Doesn't need vertical retrace! Marcus Sundberg
- 3D ioctls and other new stuff in KGI Jon M. Taylor
- Re: 3D ioctls and other new stuff in KGI Jos Hulzink
- Re: 3D ioctls and other new stuff in KGI Andreas Beck
- Re: 3D ioctls and other new stuff in KGI Jon M. Taylor
- KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jos Hulzink
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Rub�n
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Andreas Beck
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jon M. Taylor
- Re: KGI_COMMANDS James Simmons
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jos Hulzink
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! becka
- Re: KGI_COMMANDS, was: Re: Doesn't need vertical retrace! Jon M. Taylor
