On Fri, Feb 18, 2000 at 09:37:06AM +0100, Andreas Beck wrote:
> > > Question: My mouse doesn't work in quake-ggi!
>
> > This is a "feature" of the GGI target... ctrl-alt-M will grab the mouse
> > and the same keypresses will release it.
>
> This is only true for the X target of GGI. The idea is, that with a grabbed
> mouse, you can't switch between windows anymore, which is a desireable
> thing to do for most applications. Thus by default the pointer stays free.
That's fine, and a good default. If the application wants to grab the
mouse, it should request to do so specifically..
> > I consider this behavior to be brain-damaged and otherwise generally not
> > terribly good thinking, but I don't know enough GGI to be able to change
> > it (or even whether or not it CAN be changed!)
>
> Do you really think it would be a good idea to grab the mouse by default ?
> For anything except some action games I wouldn't like it, and basically
> the original xquake did just the same: Grabbing ungrabbing the mouse was
> a question of a menu setting.
I think there ought to be a method for the application to grab the mouse.
QuakeForge has a method for this under its option menu which isn't present
for the GGI target.
> > You play with just the keyboard? *chortle* You must not do multiplayer.
>
> Hehe ... probably not ... - though it might depend on the macro
> configuration - maybe he can "jump up, aim 35 degrees down,16 degrees left,
> fire rocket,switch back to standard weapon" with a single keystroke :-)).
*grumble* Some people spend a long time learning to rocketjump the hard
way you know. =>
--
Joseph Carter <[EMAIL PROTECTED]> Debian Linux developer
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== Signoff: Beregond (Klingon function calls do not have 'parameters' --
they have 'arguments' -- and they ALWAYS WIN THEM.) at 02:00PM