working like the old one?
I have a really cool script that renders a POV-ray sweep alogn a path
that uses this.
It will work in 2.0, or I will have to keep 1.2 around. :-)
Anyway, I cannot spare time right now to write PDB's :-(
(I had done it once, and might do again), but I will see if I can send
you a more detailed e-mail on the process soon.
On Thursday 20 November 2003 21:31, Simon Budig wrote:
> David Neary ([EMAIL PROTECTED]) wrote:
> > Simon Budig wrote:
> > > Sven Neumann ([EMAIL PROTECTED]) wrote:
> > > > - A couple of other issues with the libgimp* APIs have been
> > > > resolved. The APIs should be ready for GIMP-2.0 now. Only
> > > > the addition of libgimpthumb is still missing in CVS.
> > >
> > > With the notable exception of vectors stuff. Or did I miss
> > > something?
> > Whatr changes to the vector tool will require libgimp API changes
> > before 2.0? I wasn't aware of any...
> It is not the *Tool* itself, it is the vectors infrastructure.
> The Problem is, that the new vectors infrastructure provides more
> functionality than the old stuff. The compatibility API works with
> the new infrastructure, but is limited to the old functionality,
> in particular you cannot create a vectors object with multiple open
> strokes in it (Look at gimp-path-set-points: BEZIER_MOVE not only
> moves to a new location, but also closes the previous segment).
> So we need a new API that makes it possible to create that kind
> of vectors via PDB. Since we internally already have functions
> like bezier_stroke_new_moveto, bezier_stroke_curveto,
> bezier_stroke_arcto, etc. it would be nice to have them available
> for plugins too, since they make creation of bezier strokes really
> I think I failed to communicate that properly, but I always
> considered this to be part of the new vector stuff - and this is
> the IMHO last part that is missing. I am scared a bit, because I
> have no real idea how that PDB stuff works.
> I hope this makes it clear what is wrong there.
> Oh, I forgot:
> Functionality-wise also missing is a GUI for the dashed strokes,
> but a) it is probably fairly easy and b) we might be able to live
> without it...
> I think I should describe what I have in mind for the UI, if
> someone wants to pick that up I'd be very happy about that.
> The description of a dashed stroke is an array of doubles:
> length stroke, length gap, length stroke, length gap, etc.
> the unit of these floats is the width of the stroke, this has the
> nice property, that it is scaling independant.
> The Widget to define this could look like this:
> [==== =========== == ===== ]
> and you can paint with the mouse into it - either simply flip the
> pixels between black and white where the mouse gets dragged over,
> or stick to black/white painting when clicking on a white/black
> The widget should be able to provide the doubles mentioned above,
> maybe we need to two additional value-entries for overall
> dash-pattern length and the dash-offset at the beginning of the
> Any takers?
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