That's because the screen display code doesn't smooth the image when it
scales it, for speed reasons.  Dedicated viewing programs can afford to do a
better job showing the image because they won't be re-drawing it quite so
often (imaging panning around the image while editing it - you'd like that
to be fast, right?)


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:gimp-
> [EMAIL PROTECTED] On Behalf Of David Gómez
> Sent: 07 January 2004 22:04
> To: Sven Neumann
> Cc: Gimp-devel
> Subject: Re: [Gimp-developer] Dithering
> Hi Sven ;),
> > The GIMP display canvas uses the dithering routines from GdkRGB which
> > is probably what you are refering to.
> Yes i was referring to GdkRGB dithering, but it seems that was not
> the cause of the problem, as i said in my previous mail, and i was
> wrong thinking that was caused by gimp dithering implementation.
> Thanks,
> --
> David Gómez
> "The question of whether computers can think is just like the question of
>  whether submarines can swim." -- Edsger W. Dijkstra
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