Dave Neary <[EMAIL PROTECTED]> writes:

> We could even consider having a quickish stable release after 2.2 with
> just GeglImage replacing GimpLayer, which would give us a chance to
> work out any wrinkles in that milestone before we start really relying
> on it...

GeglImage can't replace GimpLayer, it can only replace TileManager.
GEGL's scope is not to provide a replacement for GIMP's highlevel
object system (GimpImage, GimpDrawable etc) but only for the lowlevel
pixel storage buffers and the operations on/between them.

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